Japan Studio's Gavin Moore explains why realistic gangster dramas and his son helped to inspire one of the most original adventures of the year.
Upping sticks to move to a brand new country is one thing, but trying to explain your ideas for a striking new game to people who don't even speak the same language as you is something else entirely. Yet somehow Gavin Moore, creative director at Japan Studio, managed it when he relocated to Tokyo several years ago.
With his latest project, Puppeteer, now casting its theatrical magic over PlayStation 3, we asked you to submit your questions to Gavin via Twitter. So if you want to find out why he decided Puppeteer's hero, Kutaro, needed to be armed with a pair scissors, how making The Getaway on PlayStation 2 influenced the games he now designs and why a conversation with his son sparked his imagination, watch his responses to your questions in this video.
Want a sneak preview of Kutaro's on-stage adventure? Then download the Puppeteer demo on PS3, and if you like what you see take your seats for the full performance, available from our online store.
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