Go even deeper into the powerful PS3 action thriller with an exclusive interview with Ellen Page, Willem Dafoe and David Cage.
Want to discover more about the brilliant PlayStation 3 game BEYOND: Two Souls? eu.playstation.com had a friendly chat with two of the game's stars Ellen Page and Willem Dafoe, along with David Cage, Quantic Dream's co-founder, and writer-director of the revolutionary adventure. There are mild spoilers, so you may want to play the game first if you want everything to remain a surprise.
What is it like to be back at the motion capture studio, here at Quantic Dream?
Ellen Page: I feel awesome being back here. It's cool to be back in this space.
Willem Dafoe: Yeah, that was my sense when we walked back into here, it felt like "what's the work for today?" You just switch. I think that says something about how immediate an experience it was.
One of the most powerful scenes in the game is when Jodie is homeless and has to survive on the streets. What was the inspiration behind that particular scene?
David Cage: I think that video games can explore different grounds because they can put you in the shoes of the characters instead of you just watching, and I thought it would be very interesting to have you play a homeless person so you could feel what it's like to live under a bridge and need to find money to get something to eat.
I didn't have a major message to convey, I just thought it would be interesting to play and have another vision of what it means to be homeless. My hope is that when people play the scene and they see a homeless person in real life they'll have a better sense of what it's like.
What was it like to have to play that sort of intense, difficult scenario, Ellen?
Ellen: I think one of the main things for Jodie in general is that she's in an incredible amount of pain and anger. And in the Homeless chapter she reaches the edge, both figuratively and literally. So that's definitely a part which was emotionally excruciating for her.
Willem, what was it like to leap into a father figure role when there's an element of manipulation in his character?
Willem: You see the character evolve in parallel to Jodie, and as she grows up he grows into this father role and as a result he gets a better understanding in his exploration of what is beyond death. He starts to address some things in his personal life and it's interesting because the story allows him to have a change of character. There's manipulation there, but it's a more organic thing and different from the role I played in say, the first Spider-Man movie. Nathan doesn't change in the nature of his character, just certain opportunities arise where part of him is revealed. That neatly works with Jodie's character arc and it's an interesting conflict.
Ellen, as Jodie you have to play multiple ages and jump into a wide range of activities, from busking for money to infiltrating an enemy camp as a CIA agent. How did you deal with having to act in such a large range of scenarios?
Ellen: It's challenging and incredibly fun as an actor. Literally one morning you're delivering a baby, then you're 14 years-old at a party, then in the afternoon you're in an action packed and subversive sequence in Somalia. So it's constantly emotional, not just because of the difference places you're acting in but also because of the scenes and multiple variations. But that also made it one of the most fulfilling acting experiences I've ever had, because I'd rather be relentlessly challenged than bored.
One of the clever elements about BEYOND: Two Souls is that Aiden, the powerful entity tied to Jodie, becomes a reflection of the player's personality. If the player is curious or angry, then Aiden becomes curious or angry in the canon of the story, so you become closer to the game. Was this something you had in mind from the start?
David: What was very clear for me was that the main relationship would be between Jodie and Aiden. I wanted Jodie not to feel like a superhero with the powers she has, but to suffer because she wants to be like everyone else but can't. And at the same time, when everyone is gone around her, Aiden is the only person who is there for Jodie, so it's a love-hate relationship. And the player takes on this role and becomes this friend to Jodie and you can decide how you want this relationship to develop. I found that exciting.
Ellen: When I played the game, I was very mischievous with Aiden. Seriously, I was really bad - especially in one scene at the teenage party! I was not a nice person!
David: That's the real Jodie coming out!
You can feel what it's like to live life as Jodie and Aiden in BEYOND: Two Souls by picking up a copy from your local shop or downloading exclusive and free PS3 demo, from PlayStation Store.
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